Overview

Landmine Garden presents a demining operation through a collective, multiplayer XR experience. As participants engage in the careful and patient work of clearing landmines, hidden stories and tragedies beneath the ground are gradually revealed, drawing attention to an ongoing humanitarian crisis that is often overlooked.

Developed over six months by a six-person team, this project combines physical installation and immersive XR experience.
I led the installation design and production, 3D and visual direction, UI/UX design, and Unity implementation.

Game Recording

Landmine Garden reveals hidden landmines through the stories they hold, guiding visitors through the careful, patient work of demining and raising awareness of landmine clearance through a collective, multiplayer XR experience.

Collective individuation - Multiplayer System

Installation-Minesweeper Design

User Interface - Iterations

Procedural Flora — Optimized for Real-Time MR

Customized 3D Models

Monitor Display - Engaging Passing Audiences

CustomizedReflection On Virtual World 3D Models

Present By : Good People Factory Studio